public class MyGame extends BaseHeadlessApp
{
private LWJGLDisplaySystem l;
private GLCanvas canvas;
private Composite parent;
private Camera cam;
protected Node rootNode;
private Timer timer;
private float tpf;
private LightState lightState;

/** *//**
* 断的渲染才能看到连续的3D图形
*
* @author jrkui
*
*/
private class Redrawer implements Runnable
{
private int refreshTime = 10;

public void run()
{

